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Utility

Shading Mask Analysis#

Runs a shading mask analysis to evaluate the direct and diffuse relationship between a hemisphere and an analysis point.

Inputs

Name Nickname Description Type
Run R Run this component. Boolean
Scene S Scene containing scene objects i.e. geometry groups, lights and materials. Scene
Scene Objects O Objects that will be added to the scene. These can be either materials, lights or geometry groups. SceneObject
Analysis Points P The analysis points to generate a shading mask for. AnalysisPoint
Hemisphere H The hemisphere to use when generating shading masks. Hemisphere
Sampling Settings SS The sampling settings exposes parameters for the Monte Carlo sampling. It ultimately controls the amount of rays that will be traced throughout the scene and thereby the speed and quality of the output. SamplingSettings
Visibility Mask M A visibility mask that controls which geometry is visible in this analysis. VisibilityMask

Outputs

Name Nickname Description Type
Scene S Scene containing scene objects i.e. geometry groups, lights and materials. Scene
Shading Masks M A shading mask for each analysis point. ShadingMask