
Runs a shading mask analysis to evaluate the direct and diffuse relationship between a hemisphere and an analysis point.
Inputs
Name | Nickname | Description | Type |
---|---|---|---|
Run | R | Run this component. | Boolean |
Scene | S | Scene containing scene objects i.e. geometry groups, lights and materials. | Scene |
Scene Objects | O | Objects that will be added to the scene. These can be either materials, lights or geometry groups. | SceneObject |
Analysis Points | P | The analysis points to generate a shading mask for. | AnalysisPoint |
Hemisphere | H | The hemisphere to use when generating shading masks. | Hemisphere |
Sampling Settings | SS | The sampling settings exposes parameters for the Monte Carlo sampling. It ultimately controls the amount of rays that will be traced throughout the scene and thereby the speed and quality of the output. | SamplingSettings |
Visibility Mask | M | A visibility mask that controls which geometry is visible in this analysis. | VisibilityMask |
Outputs
Name | Nickname | Description | Type |
---|---|---|---|
Scene | S | Scene containing scene objects i.e. geometry groups, lights and materials. | Scene |
Shading Masks | M | A shading mask for each analysis point. | ShadingMask |